PM3.6 - King Dedede - Action - 0x12a
Entry Script
- IntVariableSet { variable: RandomAccessInt (0x0), value: 0 }
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- CallEveryFrame { thread_id: 9, script: 0x2046c }
- CreateInterrupt { interrupt_id: None, action: 0x12b, requirement: (OnGround) }
- CreateInterrupt { interrupt_id: Some(10146), action: 0x12e, requirement: ((InternalConstantInt(ControlStickYAxis) LessThanOrEqual InternalConstantInt (0xc3d))) }
- DisableInterrupt(10146)
- SetEdgeSlide(Airbourne)
- if (FacingLeft)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: -1 }
- else
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: 1 }
- loop Infinite times:
- UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- Case(0)
- ChangeSubactionRestartFrame(SpecialHiJump)
- Case(1)
- ChangeSubactionRestartFrame(SpecialHiLoop)
- EndSwitch
- LoopRest
- UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- Case(0)
- if (AnimationEnd)
- IntVariableSet { variable: RandomAccessInt (0x0), value: 1 }
- Case(1)
- EndSwitch
Exit Script